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OTHER INHABITANTS OF THE ENCLAVE :

NON HUMAN AND GREYS

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MAIN ENCLAVE MENU

1/GEOGRAPHY OF THE ENCLAVE 2/HISTORY OF THE ENCLAVE
3/RELIGION IN THE ENCLAVE 4/THE FOUR DUCHIES : a- MORANON
4/THE FOUR DUCHIES : b- GORVANON 4/THE FOUR DUCHIES : c- NORLAMON
4/THE FOUR DUCHIES : d- BALLAR 5/ARGYL, THE GATE TO THE OUTSIDE WORLD
6/OTHER INHABITANTS OF THE ENCLAVE : NON HUMAN AND GREYS 7/KUZDALITAR : THE DWARVEN KINGDOM
8/URBELINDEL : THE ELVEN KINGDOM 9/MAGIC IN THE ENCLAVE
10/FAMOUS PLACES AND PEOPLE IN THE ENCLAVE 11/CAMPAIGN NOTES: HOLY WAR IN GORTINA

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6/NON HUMAN AND GREYS

As it has been described in the History of the Enclave, the land was not completely empty when it was allocated to the refugees Jesuanists from the war of the signs. There were two outposts of Argolath who had been certainly planning to use the country as a front base to invaed Ardun and Erebar. For this reason, Ardun maintained also some garrisons in the area. But the fact that the mountains closed completely the country and that only one way out existed, the mighty tunnel at Argyl, probably dug by the Altani, the ancient race that had ruled Sharene and disappeared long before the other appeared made it hard to use the land for any practical purpose. The outposts from Argolath had had to bring their troops through dangerous path across the Emin Tarab, at a high cost in lives. It was impossible to consider bringing a full invasion army through the same route and even then, the army would be extremely vulnerable when it would had to go through the tunnel to leave the Enclave and attack Erebar or Ardun. Therefore these outposts were only manned by a few human (Audrans mainly) and Uruks and Goblins and it was easy for the task forces sent at the time of the conquest of the Enclave in 4298 AT to wipe them out. The real inhabitants of the Enclave though, who had no intention to attack anyone were Greys.

Greys are a human ethny, different from the Ghenic (the main inhabitants of Dorimghen) from the fact that they tend to be taller, more slender and have a grey skin with no body or facial hair at all. Greys are mainly nomadic, living in clans that regroup a dozen families and traveling through the plains, supporting their life through hunting and raising some great herds of cattle. They were the original herders of Gontas before they were replaced by the human of Norlamon. The greatest number of Greys could be found in the north east of the Enclave and thus, most of them were either killed or brought into slavery when the Jesuanists came to occupy their lands. As a result, a great part of the Grey population in the Enclave was exterminated. Some though managed to hide, mainly in the great forests and the mountains. They remain there nowadays and can sometimes be seen by travelers. They keep away from everyone, living a secretive existence, but once in a while organize raiding parties to attacks villages or lonely settlements. This is the only cause of danger and insecurity for the farmers of the Enclave and all duchies try in vain to put a permanent end to this threat by regularly organizing some expeditions on their lands to kill all Greys. But these nomads have become experts at hiding, through one thousand years of secretive existence and they manage somehow to avoid a complete extinction.

Some Grey tribes though have come in the open and bought some land where they could live in. This has happened only in Moranon and Gorvanon, with the reprobation of the other Duchies who would hunt and kill or enslave any Grey on sight. These colonies are closely monitored and live in peace, cut from the rest of theri race, and tolerated by the other human. In average though, a Grey is welcome no where and especially not in Norlamon and Ballar where they are outlawed. To occupy these lands, Greys have had to convert to the Jesuanist religion. They are therefore tolerated as long as they can prove their faith and desire to live in peace with human and abandon their barbaric and shamanic traditions.

Apart from the Greys, other races are said to live in remote places of the Enclave : Dwarves, Elves and Argruz. The Argruz in the enclave are but a legend. This race is respected and feared everywhere for their excellent dispositions toward combat. Scattered through the continent, they form excellent mercenaries. They always live in small groups, formed of a family leader and some sons or adopted sons, females and youths. They seldom unite in to larger groups, they have no country or known general government. The wolf men as they are often called are secretive, proud and dangerous. But they can be trusted as it is well known that they are completely bound by their word. (They won't give it to anybody though. It is a privilege that has to be earned.) Some Argruz are said to live in the western part of Emin Duath, from lake Elibor to the Folesdron forest. They are so rarely seen by human that their existence is generally forgotten and there must not be more than a few dozen of them in all of the Enclave. They probably hunt and build their shelters high in the mountains. Why they remain in the Enclave is a complete mystery but since they don't disturb human affairs, their presence doesn't create any troubles. There are some rumors though that a few Argruz would be military advisors with some Ballar clans and that one of these would be leading a mercenary company for the Duchy of Moranon.

Dwarves and Elves are described in the next chapters.

Also, although the Argolath outposts were destroyed in 4298 AT, it is believed that some Uruks and Goblins escaped in the mountains. Once in a while, some are caught while trying to rob farms or attacks lonely settlements. They are often alone or in very small parties and therefore are not considered a real danger. It is also believed that they fall preys to the Argruz and the Dwarves in the mountains and therefore can never hope to see their number increase enough to claim any power over a given area.   The ruins of the two Argolath outposts are now deserted but no one visists them as they are believed to be haunted. They are considered off limit and although it has been often considered to form some expeditions to clean them definitively of any evil, this task has been always postponed and they remain dreadful places that any traveler would avoid. By chance, they are located far from any inhabited place : one of these outposts is on the western side of the Arad Lunon, and the other is on the Arad Khem, a small but sharp and hard to climb moutain in the western part of Ballar.

Finally, other races can be encountered in the Enclave, but are mainly merchants that remain around Argyl or, on rare occasions, come up to Dolvir. They are shuned, avoided, despised and feared by the inhabitants of the Enclave, but there is no law to prevent their presence although of course practice of their cults or magic if they know some is absolutely forbidden.

One exception though, is the mysterious city of Orgonze, at the border of Moranon and Gorvanon, where all the "freaks" of the Enclave can find shelter. A more complete description of this city and its citizens of various races and religious beliefs appears in the chapter "Magic In The Enclave".

 

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